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51 Game Reviews

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Great for a beta

This game has a lot going for it: good storyline, unique gameplay, new characters. However it is lacking.

What it needs in my opinion is more levels, rather than one insanely difficult one. Give different planets... like a solar system thing to select a mission. you need better AI! seriously... the fact that the aliens chase after one guy each time is buggish at best. another thing was your human AI. needs more customization, like rewcruitable soldiers, following aliens, escape given the situation(s).

a big one: terrain! try, like on different lands, interactive terrain elements (i.e. rocks, caves, mutant shitcows)

i have a lot of ideas... PM me if you want to hear them.

8/10, 5/5

aaldrin responds:

Hi, thanks
I love to hear that, ok PM u

o.o

Im amazed by the compound scripting you used in this. its truly a shame its so CPU malignant, but if you ran alienware then you will be good.

ooo! if you draw two stars in there it makes an awesome effect! :D

ehhh well seeing that I cant really view it, and how much work (im guessing) you put into this... i give you 6/10

Missile Command Redux!

Tis gives the classic Atari game Missile command some balls, finally! (that is, if the balls were in a game and watch machine)

In my opinion, this game still seems lacking... idk what right now, im still somewhat sleepy from the night before.

All in all, fun and addictive! 8/10

Unique gameplay!

This is a great game! The way you executed the gameplay with classic mario sprites is flawless, i.e. the 'box clear' thing where mario falls to his doom? :D
After playing the jewel chest with much disappointment, then coming here to find a beautiful, cute and fun game to tower that piece of BS is great!

The only problem I saw was that the color variations was hard to tell apart, and (to what I saw) there was no given amount of marios needed to level up. I suggest also adding some power-ups and power-downs to make the replay value higher than it is already.

All in all, with some minor flaws out of the way... I give this game 9/10

Great game! Now for level codes...

LEVEL 2 - HAUS
LEVEL 3 - ECTO
LEVEL 4 - MAC (you're welcome, impatient ones)
LEVEL 5 - ZENA
LEVEL 6 - JOHN
LEVEL 7 - JKJK
LEVEL 8 - PIPE
LEVEL 9 - MONO
LEVEL 10 - WINV
LEVEL 11 - ZIPO
LEVEL 12 - LIKE
LEVEL 13 - JOPO
LEVEL 14 - GNOM
LEVEL 15 - LIST
LEVEL 16 - TRUX
LEVEL 17 - QWER
LEVEL 18 - R2D2
LEVEL 19 - CHUI
LEVEL 20 - QTEK

I got 95... I placed myself as SpK so lucky me! :D

Johnny-K responds:

:-)))

Lunch Break Gaming at its finest!

For once I came across a game that is fun and addictive that doesn't feature sex/violence!!

This game's sleek design, fast framerate, minimal color scheme leaves me hungering for more. I played this game right before I am gonna go to bed (as I did with this review) and the fact that I would be able to get the new widget on the belt kept me playing this for... about half an hour! (with some failures)

Although thre's one thing I want to see--well two:

-- Music off button: The repetitive 8-bit analogesque hell threw off my tempo later on. Im sure some other people will comment on this as well so... please add it in. :3

-- Powerups: It could overcomplicate things... although it could add a more speedy and adrenaline-filled game in ways.

All in all--whilst overlooking some minor flaws--this is EPIC.

10/10 , 5/5 , Favorited

Buzzwerd responds:

Right click, sound off to toggle the sound. If it wasn't in the instructions sorry. Glad you liked it :)

Pure, unadulterated goodness!!

Its rare that I come across a game that I would come back to over a one year period, but your past game did so!

Thats what your newest edition will most likely do to me now...

Your original Xeno Tactic was but an experiment with the whole TD system, if im not mistaken... but now that you have seen the immense success your previous title has brought to you, you stepped it up a notch, adding many new features to the game.

The one thing that got me worked up, however, was the fact that the air units just popped out of nowhere the first time... maybe have a nametag of sorts underneath it to sort of give fair warning?

A feature I enjoyed was the ability to level up your turret by a certain field (i.e., Damage, Range, Reload) rather than leveling all fields. This gives the gamer a much more tactical standing point in the game; damage over range? It all depends...

Although I found a bug in the game where it wont allow me to sell the turrets when i wish. It really pissed me off in the deepest parts of battle when I needed an extra few dollars to stop the last guy from entering my base when I had only one life left! >:C

Other than that and some other small things, this game is perfection! The world applauds the works of Nowe Reginald!

Great! Finally an Impossible game!

Impossible = great in my book!

However as i played this game I immediately found some flaws... there is no warning for the first wave, and no SFX for weapons and such. Also the music is unfitting... try darker stuff. :P

All in all, after some frustrated playing... i give this 9/10 due to difficulty. :D

I see where you are going with this...

this is a fun game, seems like it'd be a hit, but you need to work on the physics of the ball drop. when it drops it doesnt sustain speed the whole drop, it radically speeds up before its demise. >:D

another thing: graphics. if you want i can do some or all the graphics for you to make it more appealing.

all in all great concept, great fun!

Overplayed concept...

Sadly this game played too much like Bejeweled... Also the bright hue of the gems was giving me a headache 3 rounds in.

My advice: make a new sort of puzzle game... experiment so you can get a memorable experience for one and all to enjoy.

You truly dissapointed me, dude... 4/10
Sorry that im so harsh but its just not up to par with your regular assortment of games.

2006-2012
Go to smithcommajohn for stuff after 2010

Age 31, Male

A DEAD PROJECT SORRY

Joined on 8/27/04

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